Hyper Survive

Hyper Survive

Imagine you woke up to the apocalypse. The virus has infected the world and it's been one year since the zombie apocalypse began. Get ready for the terror, horror, survival, and fighting against zombies. Build your camp and survive the waves of zombies. Prepare yourself for a survival arcade game!
Build your strategy and write your own story. Gather whatever you'll need to survive during this devastating period. No matter who you are, where you come from, and what you used to be before.

Mastering Hyper Survive: Instructions

Hold and drag the mouse to control the character.

What’s Unique About This Game

Stand next to resources (such as trees and cars) to collect them. Deposit the resources into areas to construct buildings. To build, simply stand within the area. You can kill zombies attacking your area first with an axe by standing next to them and then with various weapons. Complete the level by finishing all the constructions, collecting resources, and filling your car with fuel to move on to the next area. Don't forget to follow missions which are indicated by red mark

Is this game recommended for children?

No, Hyper Survive would not be suitable for a younger audience.

Does the game feature any violent or cruel actions?

Yes, Hyper Survive features cruel or harmful actions.

What age demographics is this game designed for?

The most suitable age bracket for this game is Young Adults.

Who is the developer of this game?

The studio involved in making this game is Boombit S.A..

What game development tool was used to create this game?

The game uses WebGL for rendering.

What classification does this game fall under?

The category this game represents is Battle.

What gender is this game suitable for?

This game is designed for Male.

What themes or concepts are linked to this game?

Tags highlighting the main aspects of the game are blade, clicker, defence, dungeon, zombie.

Does the game contain any violent blood scenes?

Yes, there is a reference to blood in Hyper Survive.
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